These are examples of the work I contributed to Battlefield: Hardline (2015) as a Texture Artist at Visceral Games. I was responsible for maintaining a high level of quality for all textures and materials by either tweaking existing assets or creating new versions. Our environments are the result of hard work between multiple artists and most assets have been through many hands. In the selected shots I have chosen areas that I was heavily involved in creating either through texture painting, shader support, or even asset creation.