I had the pleasure of contributing to multiple levels in The Last of Us: Part 1 as a Senior Environment Texture Artist. Every pixel of this game is the result of a massive group effort from our incredibly talented team.
My responsibilities included...
- Texture Authoring
- Shader Creation
- Material Blending
- Mesh and Lightmap UVs
- Additional Modeling
- Minor Set-dressing
- Performance Optimization
Environment Modeler: Michael Yadao
Lighting Artist: Antoine Deschamps
Additional Modeling: Nicolette Battad
Additional Texturing: Sergio Suarez
Scripting: Stav Hinenzon. Colin Watterson
FX: Ethan Webb
Graphic Design: Hailey Del Rio
Outsource: Carlos Rodriguez, Ashleigh Dale
QA: Brittany Renz-Lopez