I had the pleasure of contributing to multiple levels in The Last of Us: Part 2 as an Environment Texture Artist. Every pixel of this game is the result of a massive group effort from our incredibly talented team.
My responsibilities included...
- Texture Authoring
- Shader Creation
- Material Blending
- Mesh and Lightmap UVs
- Additional Modeling
- Minor Set-dressing
- Performance Optimization
Environment Modeler: Tom Nemeth
Additional Texturing: James Jenkins
Lighting Artist: Val Sinlao
Additional Lighting: Mark Shoaf