Seattle | Day 2 | The Shortcut

I had the pleasure of contributing to multiple levels in The Last of Us: Part 2 as an Environment Texture Artist. Every pixel of this game is the result of a massive group effort from our incredibly talented team.

My responsibilities included...
- Texture Authoring
- Shader Creation
- Material Blending
- Mesh and Lightmap UVs
- Additional Modeling
- Minor Set-dressing
- Performance Optimization

Environment Modeler: Michael Yadao
Lighting Artist: Bethany Lo
Additional Art: Charlie Foreman
Design: Michael Barclay
Scripting: Jack Reynolds, Jeff Wright
FX/Water - Quinn Kazamaki