I had the pleasure of contributing to multiple levels in The Last of Us: Part 2 as an Environment Texture Artist. Every pixel of this game is the result of a massive group effort from our incredibly talented team.
My responsibilities included...
- Texture Authoring
- Shader Creation
- Material Blending
- Mesh and Lightmap UVs
- Additional Modeling
- Minor Set-dressing
- Performance Optimization
Environment Modeler: Michael Yadao
Lighting Artist: Boon Cotter
Design: Emilia Schatz
Scripting: Christian Gumacal, Arnaldo Licea
FX - Quinn Kazamaki, MJ Whiting